Unit 1 Games

1. DS – Dictation and Sight-Singing     2. AI – Alphabet and Intervals     3. RR – Reading Rhythms     4. RM – Rhythm Math     5. SN – Staff and Notes        
      6. T – Tempos      7. MS – Music Symbols     8. SK – Scales and Key Signatures      9. TC – Triads and Chords     10MU – MUSOPOLY - for young students            


All Unit 1 Games are available on our site
Teacher Members: Individually access the 100 games


1. DS – Dictation and Sight-Singing 

  1. Develop listening skills to recognize different intervals through singing
  2. Sing using solfege and Curwen hand signs 
  3. Sing intervals, triads, and scales
  4. Sing with a steady beat
  5. Write melodic patterns on the grand staff using steps and skips
  6. Play melodic patterns on the rainbow xylophone using steps and skips


DS-1 "Daily Do" Major Section

DS-2 "Daily Do" with Do Re Mi Cards

DS-3 "Daily Do" Adding the Minor Section

DS-4 "Daily Do" with Do Re Mi Cards – Circle

DS-5 Head and Tail

DS-6 "Daily Do" with Paper Pianos

DS-7 Do Re Mi Cards Echos

DS-8 Melodic Bingo Copy Game

DS-9 Hide and Sing

DS-10 Who's Playing First?

DS-11 Staff Slates Echos

DS-12 "Daily Do" – Variations 1

DS-13 Melodic Bingo – Side 1


2. AI – Alphabet and Intervals 

  1. Learn the letters A B C D E F G
  2. Learn the musical alphabet in seconds using cards 
  3. Learn left-to-right sequence
  4. Learn the musical alphabet forwards and backwards
  5. Learn the musical alphabet in a vertical direction like the staff
  6. Learn to use the concept of a wrap-around between G and A
  7. Introduce and reinforce sequence into the students’ thought process


AI-1 Learning Letters

AI-2 Is it a Match? – Alphabet

AI-3 Fat Snake

AI-4 Fix the Order

AI-5 What's Missing?

AI-6 Pick a Card

AI-7 Fine – Seconds

AI-8 Who's Playing First?

AI-9 Fine – Seconds Variations

AI-10 Snake – Seconds

AI-11 Snake Variations – Seconds

AI-12 Before and After

AI-13 Slow – Seconds

AI-14 Scrabble – Seconds


  3. RR – Reading Rhythms 

  1. Introduce the concept of rhythm without bar lines
  2. Reinforce reading left to right
  3. Keep a steady beat when reading rhythms
  4. Interpret the shapes of notes and rests using Blue Jello hand signs
  5. Think, feel, and see rhythm as note groups like words
  6. Count and identify beats in a rhythmic pattern
  7. Relate Blue Jello rhythm symbols to actual notes and rests
  8. Use the mathematical relationship of the various notes and rests
  9. Develop the ability to take rhythmic dictation
  10. Read and perform rhythmic patterns by clapping or with instruments


RR-1 Blue Jello Cards Set 1 (Getting Started)

RR-2 Hello Jello – Good-bye Jello

RR-3 Blue Jello Cards Set 1 (Continuing)

RR-4 Notes and Rests Hunt

RR-5 Copy the Cards

RR-6 Find the Jellos

RR-7 Pass the Beat – 1

RR-8 Blue Jello Dominos

RR-9 Count the Beats

RR-10 What Can You Find? – Rhythms

RR-11 Rhythm Bingo – Side 1

RR-12 Blue Bar Lines

RR-13 Switching Rhythms

RR-14 Group Rhythm Bingo – Side 1

RR-15 Rhythms Across

RR-16 I Can Write It


  4. RM – Rhythm Math 

  1. Recognize the visual differences between the various notes and rests
  2. Learn the five basic notes and rests
  3. Learn which notes and rests are equivalent
  4. Learn the sequence of note and rest pairs
  5. Identify dotted notes and study the concept of the dot
  6. Master the concept of wrap-around between whole and sixteenth values
  7. Reinforce the concepts learned with the blue jello cards
  8. Introduce the subdivision of the quarter note beat with real rhythm cards and magic notes


RM-1 Is it a Match? – Notes and Rests

RM-2 Danish Zoo Match – Notes and Rests

RM-3 Madrid Match – Notes and Rests

RM-4 Puzzle Notes and Rests

RM-5 Chance Match – Puzzle Notes

RM-6 Fine – 5 Notes and 5 Rests

RM-7 Chance Match – Notes and Rests

RM-8 Stacked Snake

RM-9 Tokyo Draw

RM-10 Fine – 8 Notes and 5 Rests

RM-11 War – Notes and Rests

RM-12 Who's Playing First?

RM-13 Suspense – Notes and Rests

RM-14 Five Hiding – Notes and Rests

RM-15 Snake Variations – Notes and Rests

  • a. Notes and Rests Snake
  • b. Snake Body Order

RM-16 Danish Zoo – Notes and Rests

RM-17 Slow – Notes and Rests

RM-18 Win a Note or Rest


  5. SN – Staff and Notes 

  1. Learn the grand staff and single staves 
  2. Learn clefs (treble, bass, alto, and tenor) as "fancy letters" and as moveable and fixed clefs
  3. Learn that notes are written on lines, spaces, and ledger lines
  4. Learn how the clefs point to the line notes G, F, and C
  5. Learn the symmetrical Five C’s on the grand staff and keyboard in treble and bass staffs
  6. Relate the C’s to the piano and/or student’s instrument
  7. Learn the concept of intervals
  8. Become quick at recognizing and finding the Five C’s
  9. Learn the Grand Nine notes. All grand staff notes are either a 2nd or 3rd from these notes
  10. Learn the open strings on the staff and how they both relate to instruments


SN-1 "I'm a Note" Lines and Spaces

SN-2 Raindrops – Lines and Spaces

SN-3 "Hello Grand Staff"

SN-4 Tracing Clefs – GGG and FFF

SN-5 "I'm a Note" Clef Notes G and F

SN-6 Mickey Ears

SN-7 Step Up, Step Down

SN-8 Tracing Clefs – Alto and Tenor Clefs

SN-9 Eye Spy – Clef Notes G, F, and C

SN-10 These Five C's / 10a. Play or Pass – 5 C's

SN-11 "I'm a Note" – Five C's, G, and F

SN-12 Trade the C's

SN-13 Grand Staff Cards C's

SN-14 Madrid Match – Five C's

SN-15 Slap the C's

SN-16 We're the Grand Nine

SN-17 Raindrops – Grand Nine


Instrument-Specific Games

S-1 Open Strings

S-2 Tap Tap Pluck Pluck

P-1 Chance Match – Piano Grand Nine


  6. T – Tempos 

Students hear, play, and sing various tempos and learn some tempo names.



 7. MS – Music Symbols 

  1. Learn the meanings of signs, symbols, and terms in the music symbol cards set 1
  2. Interpret the cards' meanings in musical scores
  3. Review music symbols that students have already learned


MS-1 Body Dynamics

MS-2 Symmetrical Dynamics

MS-3 Dynamics You Can Hear

MS-4 Pick a Card – Dynamics

MS-5 Snake – Dynamics

MS-6 Learning the Others


MS-7 What Can You Find? – Symbols

MS-8 Music Symbol Bingo

MS-9 Keep or Pass – Music Symbol Cards Set 1

MS-10 Orange Pairs

MS-11 Orange War

MS-12 Orange Opposites

MS-13 Snake – Symbols


 8. SK – Scales and Key Signatures 

  1. Learn the sequence of black keys on the piano
  2. Learn the names of the keys on the piano
  3. Learn the two types of seconds: half and whole steps (semi-tone and tone)
  4. Relate musical tones to the sequence of keys on the keyboard
  5. Learn the natural half steps EF and BC
  6. Learn the sequence of seconds in the major scale


SK-1 Wiggling Black Keys

SK-2 Whole and Half Steps

SK-3 "The Itsy Bitsy Spider"

SK-4 Natural Half Steps EF and BC (mi fa and ti do)

SK-5 Ho Ho Laugh – C Major Scale


9. TC – Triads and Chords 

Students hear, play, and sing various triads and learn some triad names.